Difference between revisions of "Knox MC (Current)"

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I wholeheartedly agree with the institution of they G4-2 player schematic, it should make the play much easier for this form. As this has reshaped the game dramatically I think I'll have to push through the throng of []LARP]]ers in [[Post Lobby]] and wait on the bench near the [[Seymour Loading Dock]] and watch the game develop while a [[Waugh Foods]] truck unloads nearby. [User:OG.Brown|OG.Brown]] 09:01, 21 June 2007 (MST)
 
I wholeheartedly agree with the institution of they G4-2 player schematic, it should make the play much easier for this form. As this has reshaped the game dramatically I think I'll have to push through the throng of []LARP]]ers in [[Post Lobby]] and wait on the bench near the [[Seymour Loading Dock]] and watch the game develop while a [[Waugh Foods]] truck unloads nearby. [User:OG.Brown|OG.Brown]] 09:01, 21 June 2007 (MST)
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Geoff seems to be stockpiling foodstuffs.  I'm senseing he might be stocking up for the inevitable Seymour power outage that gives people food poisoning due to further decreased Caf/Oak Room conditions.  A wise move.  I think I'll follow his lead and stock up at the [[grab 'n go cart]]. -([[User:Ocarina|BCL]])
  
 
==Links==
 
==Links==
 
[[Mornington Crescent (Current)| A Wiki Fire game of Mornington Crescent]]
 
[[Mornington Crescent (Current)| A Wiki Fire game of Mornington Crescent]]

Revision as of 09:43, 21 June 2007

This is a page dedicated to a game of Mornington Crescent (MC) using the Knox College campus as the game board.

Instructions

  • The Mornington Crescent cognate is, of course, the Gizmo Patio.
  • Good luck players and be sure to sign your moves using four tildes (~~~~). Unsigned moves will not be considered for game play. (It is henceforth a type C cross delineation game which will make use of the Erzatz-Kal line vector coefficients for ease of vector calculation.)

The Game

First round

I think I'll start this one off by picking up some rations for what I expect to be a long game: to the Outpost! -(OG.Brown)

I see what you did there. Obviously you've blocked out the quadside pathways for this first round of turns so that only novices can obtain tokens early on. I may also have to wait longer than I like to initiate a Lofts and Carpets Cascade. Very well then, I move to the Language Lab. -(Camozzi)

Fortunately, nobody seems to have anticipated that I might head for the Fieldhouse. -(Hathaway)

I like the opening gambit. I think I'll start conservatively with Founders. -(BCL)

I think I'll start off with a jaunt over to SMC. There are some supplies I'll need from the Chemistry wing and a trip to the vending machines wouldn't hurt. - (Msbrhonclif)

I will start in the quads, earning an extra hour's worth of rest and stamina. Tfooq 00:49, 11 June 2007 (CDT)

Subsequent Rounds

Note: Type G4-2 play is in effect. The number of players is variable, as per Commuter Entropy rules (see Stovold's Cognate Manual for details). Two other players must play between one player's subsequent turns. For further details on the changes, see the talk page.

Beginning Type G4 play, I will play the Human Rights Center. Watch out for F quadrant blockage! Camozzi 05:55, 20 June 2007 (CDT)

I wholeheartedly agree with the institution of they G4-2 player schematic, it should make the play much easier for this form. As this has reshaped the game dramatically I think I'll have to push through the throng of []LARP]]ers in Post Lobby and wait on the bench near the Seymour Loading Dock and watch the game develop while a Waugh Foods truck unloads nearby. [User:OG.Brown|OG.Brown]] 09:01, 21 June 2007 (MST)

Geoff seems to be stockpiling foodstuffs. I'm senseing he might be stocking up for the inevitable Seymour power outage that gives people food poisoning due to further decreased Caf/Oak Room conditions. A wise move. I think I'll follow his lead and stock up at the grab 'n go cart. -(BCL)

Links

A Wiki Fire game of Mornington Crescent