Difference between revisions of "ASL Club"

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They are not a class, but instead a cultural education club! Stop by to learn about Deaf culture, ASL, and the fantastic worlds therein.  
 
They are not a class, but instead a cultural education club! Stop by to learn about Deaf culture, ASL, and the fantastic worlds therein.  
  
To play ASL club Candyland:  
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===To play ASL club Candyland:===
- Everyone signs the color on each card that is drawn.
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<br>- Everyone signs the color on each card that is drawn.
- Whoever reaches the castle first must turn around and make it back to the start.
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<br>- Whoever reaches the castle first must turn around and make it back to the start.
- When someone draws a double color, they must do one hop on two feet.
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<br>- When someone draws a double color, they must do one hop on two feet.
- When someone draws a red card, the turn order reverses.
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<br>- When someone draws a red card, the turn order reverses.
- When someone draws an orange card, Delia must take a sip of water.
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<br>- When someone draws an orange card, Delia must take a sip of water.
- When someone draws a yellow card, they must say “Cowabunga.”
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<br>- When someone draws a yellow card, they must say “Cowabunga.”
- When someone draws a blue card, they must draw from the double Jenga tower. If they knock the tower over, they have to move back to the start.
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<br>- When someone draws a blue card, they must draw from the double Jenga tower. If they knock the tower over, they have to move back to the start.
- When someone draws the color of their gingerbread piece, they get to go a second time.
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<br>- When someone draws the color of their gingerbread piece, they get to go a second time.
- When someone draws the same color that the previous person drew, they must face the previous person in rock paper scissors. The outcome has no further effect.
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<br>- When someone draws the same color that the previous person drew, they must face the previous person in rock paper scissors. The outcome has no further effect.
- If the next person also draws that color, they must face the previous two in three-way rock paper scissors. The outcome has no further effect.
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<br>- If the next person also draws that color, they must face the previous two in three-way rock paper scissors. The outcome has no further effect.
  
 
[[Category:Clubs]]
 
[[Category:Clubs]]

Revision as of 19:53, 17 February 2025

ASL club was formed by our dear dear Delia Lönroth. Her and her comrades run the club like a military (they sit and yap most of the time). Kyra Kellogg, Sasha Jeffries, Rhones Agrawal and Lauren Wittry make up the rest of the force.

They are not a class, but instead a cultural education club! Stop by to learn about Deaf culture, ASL, and the fantastic worlds therein.

To play ASL club Candyland:


- Everyone signs the color on each card that is drawn.
- Whoever reaches the castle first must turn around and make it back to the start.
- When someone draws a double color, they must do one hop on two feet.
- When someone draws a red card, the turn order reverses.
- When someone draws an orange card, Delia must take a sip of water.
- When someone draws a yellow card, they must say “Cowabunga.”
- When someone draws a blue card, they must draw from the double Jenga tower. If they knock the tower over, they have to move back to the start.
- When someone draws the color of their gingerbread piece, they get to go a second time.
- When someone draws the same color that the previous person drew, they must face the previous person in rock paper scissors. The outcome has no further effect.
- If the next person also draws that color, they must face the previous two in three-way rock paper scissors. The outcome has no further effect.